><//•>

A camera controlled game of camouflage and color matching.
Built in collaboration with Braden Kowitz and Naomi Augustine.

This is a screencap during gameplay. In the bottom left is the feed from the webcam.

Color is sampled in the game from the circle in the center of the webcam.

At each stage of the game, two creatures appear of random color. In order to keep the fish alive, the player determines which creature is friendlier, and matches its color. If the choice and color are correct, the friendly animal will defend the fish. If the choice is incorrect, the less friendly creature eats you.

This frame shows a recently deceased fish, floating upside-down towards the top with an X for an eye.

The creatures are hand painted excepting the fish, which is vector rendered in order to make it more dynamic. This game was built while I was still just a fake student at Berkeley, unofficially auditing Greg Niemeyer’s Film Studies 181: Game Theory course.

Leave a Reply